First of all, I really enjoyed this game. I enjoy free-mazing, if that's even a real term, rather than having a forced path. When you combine that with the challenge of planning to create better towers, it becomes a truly strategic game.
Now, a lot of people are talking about how easy it is to juggle. I noticed, at least on the armorgames version, that there's a small price for removing a tower, as with discarding. That's effective for the first few levels, but not beyond that. So rather than trying to prevent people from juggling, I would recommend making the enemies get stronger faster. That way juggling becomes pretty much essential. Because really, that's what it boils down to in the end. There's a finite amount of time that a maze that doesn't juggle can last. At least make it so that a player can't last til level 100 easily juggling.
Basically, make the enemies grow stronger more quickly. Otherwise, great game.
This is wonderful. Perfect ambient music. I have nothing else to say about it.
Thankyou so much.
First of all, this was very well made. Hence the five.
The kick is fine; it fits in well with the rest of the song. However, by itself -- as in the beginning -- it's way overpowering. I'm able to hear the kick's pitch pretty easily, and I don't think that should happen. After that first few seconds, though, it's not a problem.
The drops are good. Picking it back up, however, was sort of awkward. The first one, at 0:45, did well, but I feel as though you only added the drop for variety. I just expected something more. Instead, I felt that the piece was a little dead. I know it's trance. I'm not expecting some dubstep drop or a dance-like melody or anything, but I wanted something more. The second drop, at 1:30, did much better as far as serving a purpose, but that cymbal right after the drop was a little too much. It might sound better if you took the echo off it.
Besides those two things, though, I enjoyed it. Well done.
ok, so the first drop I wanted to make in Tiesto style, thats why there is only lead and kick. I also know why you didnt like it, there is nothing new after the drop, and ther ALWAYS should be something new, I original wanted to make the lead in the intro sound diffeent, but thats still in progress,
Outro is missing becouse as I allready said, the song is in progress and will be released with the album.
Thanks for review and 5 stars :)
To provide a good review, I'll break this down into two parts: composition and execution.
Composition: your introduction is pretty good. I like the mixing of lines, that sort of far away feel. You set the mood very well in that first minute or so. My only criticism is that the glock or whatever that is gets a bit old quickly. The rap -- the actual words themselves -- could be a bit better. The meter doesn't always line up. It also seems to shift around rather than focusing on any one aspect. While this creates mood/tone, it doesn't really impart any meaning. It's as though you were so focused on creating a poem/rap that rhymes and has meter that you sacrificed meaning. I would rather have a meaningful rap that has no poetic elements whatsoever than a nursery rhyme.
Execution: I'm talking about your rapping and singing here. Quite frankly, I don't like your rapping. It didn't flow very well. Something about it just didn't work. Your singing, on the other hand, was good. I haven't listened to any of your other songs, but I would much prefer to listen to you sing than rap. Your voice just seems better suited for it.
Thank you for the review, and what did you think of the rap in Red Vs. Blue? I think sometimes I do it better than others and it basically takes a LOT more confidence for the rapping even than the singing because I want to make it rhyme and say something in a way that a million other rappers haven't provided. As for the particular meter, I wanted to use the words more like percussion than to have meaning though there are some ever-present elements of the longing I have for a meaningful relationship with a man.
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