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Lefoby

1 Game Reviews


First of all, I really enjoyed this game. I enjoy free-mazing, if that's even a real term, rather than having a forced path. When you combine that with the challenge of planning to create better towers, it becomes a truly strategic game.

Now, a lot of people are talking about how easy it is to juggle. I noticed, at least on the armorgames version, that there's a small price for removing a tower, as with discarding. That's effective for the first few levels, but not beyond that. So rather than trying to prevent people from juggling, I would recommend making the enemies get stronger faster. That way juggling becomes pretty much essential. Because really, that's what it boils down to in the end. There's a finite amount of time that a maze that doesn't juggle can last. At least make it so that a player can't last til level 100 easily juggling.

Basically, make the enemies grow stronger more quickly. Otherwise, great game.

I'm me. What else would I put here? I make music. Sometimes. I mean, I can't make music all of the time. Even if I did it professionally -- which, mind you, I don't -- I would still have to eat and sleep and so forth. So, you know, sometimes. Yeah...

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Florida

Joined on 7/19/11

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